Sunday, October 30, 2011

Guide of the Deathbringer Saurfang in World of warcraft

 

Messiah already covered his abilities, so I'm skipping those, you can read his guide to ICC-Lower Spire if you aren't familiar with them. The keys to this fight are about 2 things:

This creates a path down which the blood beasts can be directed, slowed, snared and killed before they reach the dps, thus allowing them to generate no BP from hitting people. Ranged DPS (resto shamans, dust off your frost shock too) should be using abilities that slow or snare targets to keep them controled. We also learned that immobilization abilities for the most part do not work (eg freezing trap) To make it easier to get them out of the melee, have all melee and tanks avoid using aoe abilities before the blood beasts spawn.  Sadly, we goofed and when that person died, he was battle rezzed and died again. What we learned is that shields/absorbs, even partial absorbs, seem to block him from gaining Blood Power. Our last attempt went really well, except he cast his one Mark on one of our tanks at the same time that he went into his 30% frenzy; everything fell apart right there.

The idea is to ensure that raid members stay at least 12 yards from each other to avoid multiple people taking blood novas and generating more blood points. While healers are good candidates to draw blood beast aggro, any raid members (other than tanks/melee) that will draw considerable aggro on the blood beasts should be at the end of the frost/kite area, with remaining healers and ranged dps forming a semi-circle behind the melee/tanks.

Quick tank switching is also a must. The longer he beats on a tank with Rune of Blood, the longer the fight as he will be healing himself. Mortal Strike is also good to have for this as well. This week, we were two-healing with a Pally and a different Holy Priest. Unlike last week, this priest was throwing Power Word: Shield on Boiling Blood targets, I threw Sacred Shield on BB targets as well, and we did a better job at maintaining space to minimize Blood Nova. Our best attempt (8+ minutes) ended with Saurfang at 11 percent and enraged. The good news for us is that we only had him cast Mark once.

As far as marks go, unless a healer or tank got the mark, we just let the first DPS to be marked die instantly. Because of the increased BP gain, he will get to a 2nd mark much faster if the marked DPS remains alive. We aimed for about 50% on his health by the first mark, and he almost reached the 2nd mark before he died. Because of the frenzy at 20%, we held of Bloodlust until then, as the race was on at that point.

Related:

http://www.free-articles-distribution.info/?p=149

http://blog.mmocarts.com/?p=599

http://www.mmocarts.info/?p=100

Wednesday, October 26, 2011

How to estimate the Pandas is the character in WoW

The next Xpac is about Pandas? I heard something about a trademark/copyright but...

Not rumor. Blizz trademarked Mists of Pandaria for a video game. Blizzard doesn't trademark patch names. There is no other trademark for a video game out there.

You have two options. Blizz is shutting down WoW and releasing Warcraft 4: Mists of Pandaria or we are getting World of Warcraft: Mists of Pandaria. I have no idea what is happening anymore. Some nice weed around on this forum, I guess.
Lots of forum topic about Pandas over and over again.
Based on a trademark... or just nothing.

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Which do you think is more realistic? Are you really complaining about pandas and posting on a spacegoat...seriously?I'm not going to go as far as to say I'll quit if Mists of Pandaria is the next expansion. I'll play it, probably begrudgingly at first, and then eventually I may grow to like it. It simply seems like a silly concept to me. I liked Kung Fu Panda, but I just can't take them seriously in WoW.

Man, I sure hope this is a joke? I'd brush up on the Pandaren lore before pushing them aside. They are actually a fascinating race in Warcraft lore, not sure why so many people hate the idea of them maybe being in a future expansion.